Week 8
This week I had more time to animate, so I wanted to animate the final scene of the animation. For this part, I made sure to include animation smearing, to help smooth out the spins and flips in her tumble as best as possible. While there are some ridiculous looking frames in this part of the animation, in movement it works really well. The Onionskin tool came in very handing when producing these scenes.
Below are examples of animation smear, followed by my own use of smearing.

Industry examples of 2D Animation smear

Animation smear was even used in the new 3D animated feature, Spiderman: Into the spiderverse.

Below are examples of animation smear, followed by my own use of smearing.

Industry examples of 2D Animation smear

Animation smear was even used in the new 3D animated feature, Spiderman: Into the spiderverse.

Another camera technique that is included in this scene is a Pan up, to help me visualise this when animated I added a horizon line and smoothed it out when adding the in-betweens.
I was rather unsatisfied with how the character falls in their final landing, as it didn't feel natural as the second they hit the floor their spinning momentum just sort of stops. To fix this I drew the final few frames, so she now falls onto her side as opposed to her back. I feel that this feels improve the flow and motion of the character movement. It is important to critically analyse what you think is working, and also ask for peer feedback for improvements as I have done during this semester, as this will hopefully allow me to figure out my strengths and weaknesses, and because of this learn and become a better animator, ready for the industry.
Once I was happy with the line tests, as usual, I added colour.
And the final piece.
Moving onto another part of the animation closer to the end. For this punch, I wanted to give a real sense of weight and power behind the impact. For this, the movements of the antagonist character were slow and lumbering, with a wide punch arc, giving it plenty of time to build up momentum and power. I again employed animation smearing as the punch got close to the camera.
I chose to include the aftermath of the punch, to help solidify the impact of the punch. Additional frames were added, that also helped it connect up with the tumbling scene more coherently. During peer feedback on this scene, it was questioned if the punch would launch her like this in real life. While I feel there is some validity to this criticism. I also felt that it was the angle of the camera that made them believe this. I drew up a diagram that hopefully explained the angle of the punch to them better.
While I am happy with the outcome of the scene regardless, in future maybe more experimentation with the choice of camera angles would help explain the narrative of the shot better.
WIP with colour
Final piece.
This scene was fun to complete. Some peer feedback suggests that maybe there isn't need for essentially 2 versions of the same shot, showing the impact. While I feel that there is some credence to this, I think that having the two shots, really drives home the power and the dire situation the protagonist Robyn is in, so overall benefits the overall animation, and the message this scene is trying to tell.










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