Posts

Conclusion and Critical Evaluation

Image
Were my practices appropriate and relevant to the Industry? As Mentioned previously, all the tools and methods employed, are all used in the current industry. While I didn't necessarily use all the most mainstream tools, and the tools were cross-compatible, so my skill-sets would be to. How could I work differently in the future? I believe that in order to become more efficient in my work in the future, will come in the form of my own knowledge and confidence in the subject matters at hand. I want to take the knowledge that I have taken from this course, and further them in the coming weeks and months so that I am as prepared to enter the industry as possible.  One aspect that I could improve on is my critical analysis and research of my production, specifically when it comes to animation and editing techniques. While my knowledge in form, and anatomy and the principles of animation are apparent, it was the editing, and knowledge of programs capabilities that truly hel...

Relevence to the Industry and Technical Approaches

Image
Disclaimer: Much of this was taken from the pre-production blog, found her, however, it has also been expanded upon with critical reflection.  I felt that it was important to reflect on my work, as well as take a look back at the studios and work that inspired me to create my animation, and see the relevance of my work to the industry that I am building a body of work to present to potential employers post-university. Studio Mir Studio Mir is a South Korean Animation company based in Seoul.  Among other works, the studio animated most of the American TV series  The Legend of Korra , the fourth season of  The Boondocks , the  Netflix  series  Voltron: Legendary Defender  and  Lego Elves: Secrets of Elvendale . They first came to my attention while watching the animated series The Legend of Korra. The visual style was incredibly appealing to me. the character had such an ability to leave an impression upon me. As such, I was captiva...

Week 14 - FINAL ANIMATION

Image
I began by creating a very quick cut together of my animated scenes, now with shading and backgrounds. This was more of final proof of concept, rather than a final cut, as there was not sound design or edits. For this initial test, Movie maker was used. While this is a software not used in the industry, it was done to save on time, and just to gather proof of concept, rather than create a professional final edit. The Final animation will be cut together in ADOBE PREMIER PRO. FINAL CUT V1.1 -Colour and Backgrounds added -Score Needs to be added -Cuts need to be tighter Total Run time: 84 seconds The next cut, while still no sound design, contained a series of tighter cuts. This made the flow and continuity of the animation much better. Once the cuts were at a place I was happy with, I began work on the score and sound design.  This was the first test of the tighter cut. While I was happy with the cut, I exported the video in the incorrect CODAC, so the as...

Week 13

Image
This week was a continuation of compositing backgrounds and adding shading! I made sure to pay attention to where the light was coming from in the background when adding the shading the characters.  Note the colour grading of this gif was edited wrong, with too much of a yellow hue, most notable on the skin. it will be fixed in the final edit. Note: the Roll has been flipped, fixing the continuity error that it created.  With this, I was able to put together the first version of the final cut which can be found here. Next, I will need to add the sound effects and also make the cuts a little tighter so that the animation flows more smoothly. 

Week 12

Image
The majority of this week was spent painting and adding backgrounds to around half of the animation sequences, in addition to the shading. This actually took less time than I anticipated. That being said it still took a long time overall. For the backgrounds I used Worcester as inspiration, I went to the city centre and took a bunch of reference photos from which to create under-painting for, I also made sure to make the colour palette of the city far more purple to make the aesthetic that was designed during pre-production. In total I there was 28 different backgrounds painted.  Below are the segments of animation composited with the background. I made sure to also include ambient lighting that would come from powers and lasers, and also make sure to add drop shadows so that the characters were not just floating in the frame, but instead feel like they are in fact part of the environment.  Note tha...

Week 11

Image
This week I wanted to tackle two parts of the Animatic I was the least happy with. I feel that the animatic in these two scenes was very static and crudely drawn. My goal is to make the character animation feel realistic and authentic so these parts of the animation needed a good redesign.  I began by taking a series of videos of myself doing the "lifting" motion that I wanted to the character to perform. Once I got a video I was happy with, I took screenshots of the "keyframes" and rotoscoped my character on the top. I then went ahead and added the in-betweens to smooth the animation out, the in-betweens were not Roto'd but instead only referenced, as I do not want to rely on Rotoscoping, as it seems more like a cop-out rather than an expression of skill. Seeing as the rock would be taking the brunt of the blast, and was in fact floating, I animated it being slowly pushed back by the rays and then popping back to its starting back then the onsl...