Week 6
Once again cutting back to different parts of the animation due to time constraints this week. I again wanted to focus on character expressions and moving cameras. Again, most of the lineart was able to be copied over from the animatic, with some only small touch-ups.
I added the slight hair movement to the animation from being too static. I also initially tried to add a slight camera zoom, but it wasn't really working, so was scrapped early on the in the animation process. Another addition that did make the final cut, was the green glow that comes from the antagonist's eyes. I felt that they slowly turning green was somewhat boring and lacks the dramatic appeal that I was hoping that his "reveal" would have. The green adds movement to the shot and hopefully creates more appeal overall.
The next issue to tackle was how to animate the zooming out from the close up to the wide shot. I considered adding an additional reaction shot or editing it so the protagonist's reaction shot was in-between the close-up and the wide. However, when weighing up the options it felt that these were cop-out options, and also a reliance on reaction shots and cuts would give an amateurish nature to my cinematography and animation skills.
I ended up going with a motion blurred fast zoom out over 8 frames. I feel that this worked much better than the other initial ideas had, as it added another camera technique to my arsenal and also to the animation, giving the animation a better variety. Having the blur gives a slightly more realistic effect to the animation. as when zooming, the subject on interest would not remain in focus in real life.
From there I, as per usual by now, I moved forward to the beginning of the action segment in the animation. This clip involved another zoom out and moving camera angle. Reference from other animations was used when creating this part of the animation.
Initial Animatic Frames after touch-ups
Added in effect keyframe and additional in-betweens
Changed the angle that the laser is fired as it is too high
Finished the lineart and effects frames. Added the camera zoom out
Final animation with colour.
Upon completion of this animation, I realised that this shot actually breaks a fundamental rule of film making. During the beginning of the animation, we establish, that the protagonist is of the left-hand side of the frame, and the antagonist on the right. This clip now suddenly shows the character on the right-hand side of the frame shooting to the left. which means the camera has moved past the 180-degree sphere, breaking a rule of continuity. However, this is an easy fix, as I can just flip the final few frames so she is now on the left-hand side of the frame, which should fix the error.
I reviewed the rest of my animation, and it has come to my attention that the "run and throw" scene that comes after the roll animation, also breaks this rule, so will have to be flipped and fixed, with only some minor redraws.
The 180-degree rule is a cinematography guideline that states that two characters in a scene should maintain the same left/right relationship to one another. When the camera passes over the invisible axis connecting the two subjects, it is called crossing the line and the shot becomes what is called a reverse angle. Reversing the angle is commonly thought to be disorienting and can distract the audience from the intent of the scene.










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